Click on the texture you want and it displays in the Add Terrain Texture window. See in Glossary in a separate Select Texture window (not shown). You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. These are listed below in Terrain Texture Settings.Ĭlick on Select to see your texture assets Any media or data that can be used in your game or Project. Here you can set a texture and its properties.ĭepending on the material type you set in Terrain Settings, the color channels of the main texture map may have different uses. If you click the Edit Textures button and select Add Texture from the menu, you will see the Add Terrain Texture window. Initially, the terrain has no textures assigned for painting. See in Glossary enables texture painting. The paintbrush button on the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. Sand dune terrain with sandy texture Enabling Textures The painted textures can be applied with variable transparency so you can have a gradual transition between grassy countryside and a sandy beach, for example. One texture will serve as the “background” image over the landscape but you can also paint areas of different textures to simulate different ground surfaces such as grass, desert and snow. See in Glossary are such large objects, it is standard practice to use a texture that repeats seamlessly and tile it over the surface (the repeat generally isn’t noticeable from a character’s viewpoint close to the ground). A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. Since terrains The landscape in your scene. You can add texture images to the surface of a terrain to create coloration and fine detail.
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